voila pour les ressources...
tiré d une interview du producteur executif de C&C generals
IGNPC: Tell us about the economic system.
Mark Skaggs: We use a resource model that should make more sense. We have ignored stuff like oil, wood, and metal management. We chose to go for a simpler model. We have made supply depots which are posted around the map and each of the sides uses these differently.
IGNPC: This is a step sideways.
Mark Skaggs: We didn't want to make resource management 60% of what you do in the game. It is a factor, but there are other elements. There is the base building, there is the combat, there is the exploration and there is the resource stuff and we didn't want the last element to be too dominant.
IGNPC: So how does the new system work?
Mark Skaggs: We made supply depots that are placed around the map. Each side collects resources from them differently. The US sends a Chinook helicopter out to pick up from it. Now think about that for a minute. It flies over so it doesn't have to worry about ground units, but it is vulnerable to air attacks so you have to look out for those. The Chinese have the supply truck which is, of course, on the ground so it is vulnerable to ground attack, but it is tougher and cheaper.
IGNPC: Will you have to fight to control the supply depots?
Mark Skaggs: Yes, that is the idea, so you will have to maintain control of these areas if you want to get resources from them, which is of course very important. It is similar to the Tiberium patches in that you must control the area.