open beta patch 1.25 bf2142

Discussion dans 'Action, Shooters' créé par blackeagle1, 23 Mars 2007.

Statut de la discussion:
Fermée.
  1. Offline
    blackeagle1 Elite
    Et non, vous ne rêvez pas : l'open bêta test du futur patch 1.25 pour BF2142 est déjà là. Cette fois-ci Dice focalise ses efforts vers un meilleur équilibrage du système des missiles anti-aériens. Bien entendu le patch corrigera d'autres points du jeu, que je vous laisse découvrir dans la suite de cette news.


    Le but de cette nouvelle open bêta est donc d'orienter les choix de Dice en vue d'éventuelles modifications soit au niveau du bouclier des engins volants de Battlefield 2142, soit au niveau des défenses "Baygon Jaune" au sol, voir des deux. Si ces points sont actuellement la préoccupation principale de Dice avec ce patch, vous constaterez dans le changelog que divers bugs et corrections de glitchs sont aussi au programme.

    Dans le but de recueillir vos feedbacks concernant cet open-bêta patch 1.25 (appelé actuellement 1.24a), nous ouvrons un topic sur le forum. Bien entendu nous vous demandons de n'y poster que vos commentaires et remarques argumentés d'une manière constructive, et évidement que si vous installez le patch 1.24a afin de le tester. Pour parler de cette news et de l'annonce du patch 1.25, cela se passe comme d'habitude dans la suite de cette news. J'en profite aussi pour rappeler qu'un sondage BF2Live est actuellement en cours afin de connaître vos impressions par rapport à l'efficacité du bouclier et des missiles anti-aérien.


    CHANGELOG PATCH 1.25 :

    • Fixed PAC Titan geometry exploit : Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
    • Fixed EU Titan geometry exploit : Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
    • Fixed Squad Leader Drone bug : The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
    • APM Tuning : The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
    • Fixed radar grenade bug : The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
    • Fixed Bridge at Remagen Exploit : Players will no longer be able to move inside the west facing slope on the bridge.
    • Moding addition : Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
    • Moding addition : The command ‘object.listObjectsofTemplate’ has been re- added to the rcon_invoke command list.
    • Improved SAAW missile tracking : The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.
    • SAAW Missile damage increase : SAAW Damage per missile has been slightly increased.
    • Improved Gunship missile tracking : The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged.
    • Improved Gunship Gunner Cannon : The projectile speed and damage for the gunner position cannon has been increased for both gunships.
    • Static AA missile tracking improvement : The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
    • Static AA Missile lock on range decreased : The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
    • Fixed Gunship and Transport Ship Active Defense : A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
    • Gunship TV Missile Adjustment : Damage for Gunship TV guided missiles has been slightly increased.
    • Fixed fence exploit : Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change.
    • Duplicate CD- Key issue : Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
    • LMG Adjustments : The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
    • Automatic Drone adjustment : Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
    • Sentry Gun targeting adjustment : Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
    • Fixed Medic Hub bug : Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed.



    DICE Live Team

    ATTENTION :
    notez bien qu'il s'agit là d'une version bêta du patch 1.25. Si vous souhaitez l'installer, il est précérable d'effectuer une sauvegarde de votre répertoire Battlefield 2142 auparavant ("C:\Program Files\Electronic Arts\Battlefield 2142" par défaut).
    blackeagle1, 23 Mars 2007
    #1
  2. Offline
    DeflaMental [-_-]
    perso je préfère attendre d'officiel... Jeu trop fragille sous vista, pas envie de le foutre en l'air :cool:.
    Merci de l'info ;)
    DeflaMental, 23 Mars 2007
    #2
  3. Offline
    blackeagle1 Elite
    c est clair
    perso je conseille pas les betas
    du moins pour bf2 qui etait tres difficile (malgré que je n ai eu aucun problemeà
    bf2142 ne m a pas branché par contre j ai juste teste la demo
    blackeagle1, 23 Mars 2007
    #3
Statut de la discussion:
Fermée.