DoD 1.2 Released & Preview !!! [MàJ]

Discussion dans 'Action, Shooters' créé par Jo_, 19 Mai 2004.

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  1. Offline
    Jo_ m00
    Communiqué officiel de Steam :

    Day of Defeat v1.2 has been released.
    This release features various tweaks and enhancements.


    Changelog en bas du thread :p

    --

    Une Preview intéressante en Anglais est disponible ici.

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    Source : dodnetwork.com
    Jo_, 19 Mai 2004
    #1
  2. Offline
    Esta Boy's dream
    c'est beau :shock:
    Esta, 19 Mai 2004
    #2
  3. Offline
    AssiuM Fan
    tout est relatif :shock:
    AssiuM, 19 Mai 2004
    #3
  4. Offline
    dCd_ Touriste
    Moi francheent jsent kyora pas de diférence flagrante, et ke yora une grosse chute d fps !
    dCd_, 19 Mai 2004
    #4
  5. Offline
    zoheir cvm.mangaleet()
    parait que non, on aura plus de fps sur la 1.2
    zoheir, 19 Mai 2004
    #5
  6. Offline
    [ WaW ] Touriste
    Kel bonne nouvelle !! :p
    [ WaW ], 19 Mai 2004
    #6
  7. Offline
    [ WaW ] Touriste
    Moi j trouve ke a côté de BattleField y a pas photo dod est bien mieux :roll:
    [ WaW ], 19 Mai 2004
    #7
  8. Offline
    Iznouille Poulidor
    Et c'est pour quand ?
    Iznouille, 19 Mai 2004
    #8
  9. Offline
    Esta Boy's dream
    mais la c'est dod :roll: :wink:


    la monté de fps c'est bien :)
    Esta, 19 Mai 2004
    #9
  10. Offline
    Kuzco El Lama Bazinga!
    lol, 100 fps ca change pas de 100 fps ;P

    la skin du light va roxer :)
    Kuzco El Lama, 19 Mai 2004
    #10
  11. Offline
    Jo_ m00
    lamer :p
    Jo_, 19 Mai 2004
    #11
  12. Offline
    Kuzco El Lama Bazinga!
    dod 1.2 out :)



    garand et saignée rox §§§
    Kuzco El Lama, 20 Mai 2004
    #12
  13. Offline
    Thallium Touriste
    je vais me remettre a ce jeu moi
    Thallium, 20 Mai 2004
    #13
  14. Offline
    Kuzco El Lama Bazinga!
    §§§
    Kuzco El Lama, 20 Mai 2004
    #14
  15. Offline
    dCd_ Touriste
    Moi g fai la mj, ms depuis cet maj ben kan jme conecte a un serveur ---> HL error !
    dCd_, 20 Mai 2004
    #15
  16. Offline
    Kuzco El Lama Bazinga!
    moi jme tape ecran noir quand y'a une explosion de grenade ;\
    Kuzco El Lama, 20 Mai 2004
    #16
  17. Offline
    [Clad] Elite
    Cool je vais passer de 19fps à 20fps avec un peu de chance :roll:
    Bon allé go go dl :p
    [Clad], 20 Mai 2004
    #17
  18. Offline
    Jo_ m00
    DoD v1.2 Changelog

    Changes

    Bazooka is now a selectable class
    Increased garand accuracy ( 0.019 -> 0.016 )
    Increased bullet penetration by 10%
    Increased mg bullet penetration ( factor 0.75 -> 0.65 )
    Reduced K43 recoil ( 0.15 -> 0.13 )
    Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
    Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
    Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
    Reduced Enfield aim penalty to match K98
    Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
    Improved Enfield accuracy
    Rewrote recoil system and tweaked all recoil amounts to match old values
    Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
    Improved Springfield re-zoom behavior
    Improved prone garand butt / bayonet animation
    Lowered standing view height from 28 to 22 units above player origin
    Reorganized slots, primary weapons are all in slot 3
    Improved grenade (straight down when prone) behavior
    Improved helmet of allied carbine classes behavior
    Dropped weapons reset their attack times
    Improved player yaw / gaityaw
    Improved default font scoreboard behavior
    Reset and reload all client env models when demo recording starts
    Improved %s in saytext behavior
    Improved unbreakable glass func_breakable behavior
    Improved minimap userinfo change on the server behavior
    Players suiciding after taking DMG_BLAST damage no longer play explosion death anim
    Improved players sprinting from prone behavior
    Optimized particles
    Optimized cvar lookups
    Optimized minimap drawing
    Optimized player model drawing
    Removed unused effects and sprites
    Removed Movewith
    Removed lightning and extra unused weather features
    Removed cutscenes
    Removed w_ models for weapons that can't be dropped
    Improved names starting with # behavior
    Increased number of custom objective icons per map to 6
    Label in class select menu shows class limit and how many are in that class
    Class menu now omits banned classes and greys out full classes
    Removed hint message on bazooka /piat /pschreck pickup
    Various other improvements

    Additions

    Added entity lookup hash to speed up searching for entities
    Added new blood hit effect
    Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
    Added print warning message if map tries to load too many client_env_models
    Added K43 butt smack
    Added new cvars and commands (see readme.txt for full listing)

    Source : Steam
    Jo_, 20 Mai 2004
    #18
  19. Offline
    zoheir cvm.mangaleet()
    qd tu as 30-40 fps :s

    je viens de tester la 1.2, trop dégouter j'ai encore moins de fps :pfiou:
    zoheir, 22 Mai 2004
    #19
  20. Offline
    Shimmy Touriste
    Tien en faite la version dod de hl² sera incorporer au jeux comme pour cs ?
    Shimmy, 22 Mai 2004
    #20
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